Most of my work in Game Maker lately has been tweaking and finishing Caverns of Khron, which I’m hoping to release within the next couple weeks (before I move to Japan for a year!) and sketching plans for an untitled mermaid game. I haven’t participated in a Glorious Trainwrecks event since June. So though I missed the Klik of the Month Klub no. 62 on Saturday, I spent a couple hours Tuesday night realizing a vague plan for a game I’ve been contemplating for a few months, one where protection is granted in exchange for sacrificing movement.
Enter Shellmar’s Shellulous Journey, a new mascot platformer for the PC!
I didn’t implement all of my ideas in this version, but the core idea is there. Initially, Shellmar was going to have a cannon on his back he could use to thwart enemies who targeted him, but for a quickie implementation of the concept, I think this worked more or less well. The collission detection with the bullets and platforms mayb e a little unkind, and I may offer an update soon. But I’m fairly satisfied with this.