Friday, I unveiled my first game effort, a small affair titled About a Ball. That was a test run for what will be my first major game project in six years. My plan is to complete at least one major title by year’s end.
I have three major ideas right now (all platformers) that I’ve begun development on. Presently, the one I’m most interested in (and most confident in my ability to develop at this point) is a project I’m tentatively calling “Demon Essence.”
(Concept art; player character in center)
In the game, you would play a demon who sucks the life essence out of demons and other creatures, increasing your size as you absorb more, as you tear your way through the underworld. I’ve already modified the About a Ball engine to account for the transformations and the essence-stealing.
As I progress on this project, I’ll post updates here.